From the category archives:

human-computer Interaction

Kindle DX needs some work for educational use

05.02.2011

The issues students had all seem solvable to me: By spring quarter of 2010, seven months into the study, less than 40 percent of the students were regularly doing their academic reading on the Kindle DX. Reasons included the device’s lack of support for taking notes and difficulty in looking up references. (Amazon Corp., which [...]

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Crowdsourcing as a tool for HCI research

04.27.2011

A CHI 2011 paper. We see a number of potential links between the creativecontributions prevalent in crowdsourcing and the processes,interactions, and results of generative techniques used indesign. These similarities provide promising opportunitiesfor involving the contributions of many people at amarginal cost to generate rich information about users andtheir contexts. Lots more here.

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Quote of the day

03.25.2011

Tech support via email: There isn’t a lot we can do since this isn’t a system-wide thing. Yeah right.

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Mobile medicine

03.24.2011

Jay Parkinson, MD– Ran a medical practice with only his website, Google Calendar, iPhone, Paypal, & presumably his car: My overhead was about 10%, compared to a regular doctor who spends about 65-70% of their practice revenue on overhead. I was profitable after just a few days. via.

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Fads

03.24.2011

Part of the problem with predicting where the tablet/mobile market will end up is that the iPad has reorganized the interaction aspect of HCI as well as the computer aspect. With two parts changed the third will as well setting the whole equation off.

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Soulver: App of the day

03.23.2011

Fellow nerds, this totally replaces the built in calculator. Wonderful design. Via.

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Norman on simple designs

03.23.2011

“Transform complexity into products that are understandable, as such things are judged to be simple.”

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The Times Paywall

03.22.2011

Amazingly porous. Via.

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QR codes at the Mattress Factory

11.18.2009

An experiment in digital media and museums and a how to guide.

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Conflating interactivity and social interaction

11.11.2009

Christian Heath and Dirk vom Lehn argue for distinguishing between interactivity and social interaction, particularly with respect to exhibit design. Indeed, underlying the design and deployment of many computer- based exhibits is the idea that in developing new forms of ‘interactivity’ the installations facilitate social interaction and co-participation. Unfortunately, however, while creating innovative, and in some [...]

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