I tend to think that  mobile technologies are making salient the importance of attending to the pervasive aspects of any technology. In the long run I suspect that conversations about immersion (i.e., the potential for Second Life, etc.) will be replaced by discussions about pervasive technologies (mobile devices, game consoles, etc.) in fields like the Learning Sciences. However, we are still very much in the infancy stages of developing methods for studying mobile devices in use. Here are some useful tips from AnswerLab on how to collect data on mobile device use in the lab and “in the wild.”

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Does this really keep us more secure?

by Tom on July 17, 2009

Or will I just end up creating a password that I won’t remember tomorrow?

The password you entered is not valid

Please note that the password must respect the following rules:

It must contain between 6 and 12 characters. Use only characters from the following set: ! # $ % & ( ) * + , – . / 0123456789 : ; < = > ? @ ABCDEFGHIJKLMNOPQRSTUVWXYZ [ \ ] _ ` abcdefghijklmnopqrstuvwxyz { | } ~

It must contain at least 4 lowercase letter(s) (abcdefghijklmnopqrstuvwxyz).

It must contain at least 2 numeric character(s) (0123456789).

It must not contain more than 2 identical consecutive characters (AAA, iiii, $$$$$ …).

It must not contain your user name.

It must not contain your email address.

It must not contain your first name.

It must not contain your last name.

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Photo by joi on Flickr

A 13 year old tries out the Walkman for a week.

On the form factor:

From a practical point of view, the Walkman is rather cumbersome, and it is certainly not pocket-sized, unless you have large pockets. It comes with a handy belt clip screwed on to the back, yet the weight of the unit is enough to haul down a low-slung pair of combats.

On learning to use the antique:

It took me three days to figure out that there was another side to the tape. That was not the only naive mistake that I made; I mistook the metal/normal switch on the Walkman for a genre-specific equaliser, but later I discovered that it was in fact used to switch between two different types of cassette.

Another notable feature that the iPod has and the Walkman doesn’t is “shuffle”, where the player selects random tracks to play. Its a function that, on the face of it, the Walkman lacks. But I managed to create an impromptu shuffle feature simply by holding down “rewind” and releasing it randomly – effective, if a little laboured.

I told my dad about my clever idea. His words of warning brought home the difference between the portable music players of today, which don’t have moving parts, and the mechanical playback of old. In his words, “Walkmans eat tapes”. So my clumsy clicking could have ended up ruining my favourite tape, leaving me music-less for the rest of the day.

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Inside Steve’s Brain

by Tom on July 6, 2009

Here is a helpful review.

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Kodu Game Lab as a learning experience

July 3, 2009

Microsoft Research recently released Kodu Game Lab, a high level programming language available for download on X-Box Live. Seymour Papert must be ecstatic. Aaron Broder (a 15 year old reporter for Scholastic) described some of the challenges of learning to program with Kodu. It’s interesting that his suggestions are almost entirely about learning to use the game [...]

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In defense of physical media

July 2, 2009

I don’t want to deride the many benefits of digital media, but I think it is worth spending a bit of time pointing to one particular aspect of physical media that is worth defending. A few months ago my grandmother passed away after a long and happy life. Included in the few things left behind [...]

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Still there 60 years later: What WWII bombs and phone booths have in common

July 1, 2009

Construction workers in Hannover Germany uncovered an unstable World War II bomb. It never ceases to amaze me how the things that we create can live long past their expected life with significant consequences well into the future. The area was cleared and the bomb was safely detonated, but that’s not always the case.

I think [...]

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Nokia’s new smart phone

July 1, 2009

Ouch.

var addthis_pub = ”;
var addthis_language = ‘en’;var addthis_options = ‘email, favorites, digg, delicious, myspace, google, facebook, reddit, live, more’;

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Google as Distributed Cognition

June 29, 2009

I recently discovered UXpod which features an excellent interview with Google’s User Experience Research Manager, Patrick Larvie. Hearing his story and research approach I can see how Google has been able to move use of the Internet forward in so many ways. Not to give him more credit than he deserves for what happens there, [...]

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designing (for) behavior and representations of activity

June 26, 2009

Adrian Chan has a nice response to Josh Porter’s post on hard-wired behavior. They are trying to understand why people collect followers on Twitter or engage in similar kinds of behavior using social networking sites, games, etc. Josh asks:
How would twitter change if you didn’t know how many followers you have?
Josh’s position is that humans [...]

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